You describe the app you want in ordinary words. Claude does the building, and the course kit files tell it how. Where Apple insists a human clicks the button, you get a page that shows you the screen, names the button, and waits for you to come back. It starts on a Mac with nothing installed on it and finishes with your app on the App Store.
Free to read before you buy: Start here, the first hour of the course, and two sample guidebook pages, on installing Claude Code and the one password prompt the setup asks for.
Read START-HERE.md and begin my course.Reading START-HERE.md. git status: clean, nothing to settle.Milestone 00, Welcome and arc choice.What is the app, in one line?A tracker for my food truck's daily prep.Written to course/STATE.md. Running the gate:grep -A4 '^## Student' course/STATE.md- Name: Sam- App idea, one line: a tracker for my food truck's daily prep- Arc choice (milestone 00): pipeline proof firstGate passed. Row 00 marked done in STATE.md.Next: 01. The workshop.
Shipped from the same fifteen milestones





You say what the app should do, in the words you would use to describe it to a friend. Nobody asks you to write code, and nobody asks you to read any. Claude asks one question at a time and writes down the answers.
The building happens in the Claude app on your Mac, in the part of it called Claude Code: the same Claude you may know from a browser, pointed at one folder of yours, with permission to create and change the files in it. You install the app the way you install any Mac app, open your course folder in it, and type what you want in plain words. Claude writes the app, runs it, fixes what breaks, and saves your work as it goes. The rare command you run yourself arrives as a button to click.
A handful of steps belong to a person by law or by Apple's design: paying for things, agreeing to contracts, and pressing Submit for Review. The course stops at each one, sends you to a page with pictures of that exact screen, and picks up when you say you are done. Claude never spends your money and never presses an irreversible button on your behalf.
A gate is a check Claude runs on your files at the end of a milestone, with the answer read back to you. Saying it is done does not pass; the file has to show it. The next milestone opens when the gate does.
A build can pass Apple's own validation and then not appear in TestFlight at all, TestFlight being Apple's way of putting an app on your own phone before the public sees it. The reason is that a new app has no tester groups until somebody creates one. Nothing in the code says so. What you buy is that kind of knowledge in two forms: files Claude reads before it acts, and code Claude runs.
Start Here, the opening hour of the course, is about 3,750 words and free to read now, as a page and as a 14-page PDF.
Apple moves its screens and changes its rules. Pages and scripts get corrected, you re-download the kit from your library, and the changelog says what changed and when.
The $99 a year Apple charges to publish, and the Claude subscription that does the building. Both are in the table below.
Here is all of it in one table so there are no surprises after you buy. Every milestone is in the course, the last two rows included. Those two are outside services your app might use, billed by the companies that run them.
| What | Cost | When |
|---|---|---|
| A Mac with an Apple chip, called Apple silicon: any Mac whose chip name starts with M, sold from late 2020 onward | You own one already or you buy one | Before anything else |
| A Claude subscription, the paid plan that lets Claude Code run on your Mac | From $17 a month | Day one |
| Apple Developer Program, the paid membership Apple requires before anyone can publish an app | $99 a year | A few weeks in. Start it early, because approval can take days |
| Xcode, which is Apple's app-building program, plus Homebrew, Git and a private code folder on GitHub, which are the free tools that install and store your work | $0 | Your first working session |
| CloudKit, Apple's storage that copies your app's data between a person's devices, and TestFlight, Apple's way of putting your app on your own phone before it is public | $0 | Later milestones |
| Apple's own services, if your app wants one: health and fitness data, weather, maps, sign-in, notifications | Included with Apple's $99 a year. A few meter their heaviest use; none of them bill a first app | Only if your app needs one |
| Cloudflare Workers and D1, a small program on the internet and its database, for apps that need one | Free tier | Only if your app charges for real-world work. The milestone that builds it is in the course |
| Stripe, the service that takes card payments for real-world bookings and deliveries | A fee per transaction | Only if your app charges for real-world work. The milestone that builds it is in the course |
The one hardware wall. Xcode, Apple's app-building program, no longer runs on Macs with Intel chips, which is what Macs used before late 2020. If the chip in your Mac has a name starting with M, you are fine. Start Here shows you where to look, and it takes about ten seconds. Checked against Apple's requirements on 2026-08-29.
Pro is the floor. The course runs on it start to finish, and plenty of people will finish on it. What Pro is short on is a long building day: every plan has an allowance that refills on a schedule, and a heavy afternoon can empty Pro's before the afternoon ends. Max buys more room and is worth having during the weeks your own app is being built. You do not have to decide on day one, and changing plans later takes a minute.
Buying gets you the kit as a download and a license key, which is a line of letters and numbers that unlocks the guidebook and the errors guide on this site. Read Start here first if you want to see how the first hour reads.

