LOBOZ: Idea to App Store with Claude. No coding required.
You describe the app you want in ordinary words. Claude does the building, and this course tells it how. Where Apple insists a human clicks the button, you get a page that shows you the screen, names the button, and waits for you to come back. It starts on a Mac with nothing installed on it and finishes with your app on the App Store.
Free to read before you buy: Day Zero, the first hour of the course, and two sample guidebook pages, on installing Claude Code and the one password prompt the setup asks for.
How it works
Three things happen over and over until the app is live.
You talk
You say what the app should do, in the words you would use to describe it to a friend. Nobody asks you to write code, and nobody asks you to read any. Claude asks one question at a time and writes down the answers.
Claude builds
The building happens in Claude Code, which is Claude running in a terminal window on your Mac with permission to create and change files. A terminal is a window where you paste one line of text, press Return, and the Mac does what the line says. Every line you have to paste is printed for you to copy. Claude writes the app, runs it, fixes what breaks, and saves your work as it goes.
You press the buttons that matter
A handful of steps belong to a person by law or by Apple's design: paying for things, agreeing to contracts, and pressing Submit for Review. The course stops at each one, sends you to a page with pictures of that exact screen, and picks up when you say you are done. Claude never spends your money and never presses an irreversible button on your behalf.
What you get
- The kit. A zip file, which is a folder squeezed into one file that opens when you double-click it. Inside is a short first page that tells you what to type, fifteen milestone files that carry the course from an empty Mac to a released app, ready-made project files so your app starts out correct, and scripts that do the fiddly setup for you.
- The guidebook. Nineteen walkthrough pages, one for each moment where you have to click something yourself. Each page has pictures of the screens, a description of what it looks like when it worked, and a paragraph about what to do when Apple has moved things around.
- The errors guide. Around a hundred named failures, each written as the message on the screen, the actual cause, and the fix. These are the ones that cost real days on real apps, written down so they cost you an afternoon at most.
- Updates. Apple changes its screens and its rules. When a page or a script is updated you re-download the kit from your library at the store you bought it from, and the changelog says what changed.
What it costs
Some of this course costs money that goes to Apple and to Anthropic rather than to us. Here is all of it in one table so there are no surprises after you buy.
| What | Cost | When |
|---|---|---|
| A Mac with an Apple chip, called Apple silicon: any Mac whose chip name starts with M, sold from late 2020 onward | You own one already or you buy one | Before anything else |
| A Claude subscription, the paid plan that lets Claude Code run on your Mac | From $17 a month | Day one |
| Apple Developer Program, the paid membership Apple requires before anyone can publish an app | $99 a year | A few weeks in. Start it early, because approval can take days |
| Xcode, which is Apple's app-building program, plus Homebrew, Git and a private code folder on GitHub, which are the free tools that install and store your work | $0 | Your first working session |
| CloudKit, Apple's storage that copies your app's data between a person's devices, and TestFlight, Apple's way of putting your app on your own phone before it is public | $0 | Later milestones |
| WeatherKit, Apple's weather data for apps that need a forecast | Free up to 500,000 requests a month, included with the $99 | Only if your app uses weather |
| Cloudflare Workers and D1, a small program on the internet and its database, for apps that need one | Free tier | Advanced module only |
| Stripe, the service that takes card payments for real-world bookings and deliveries | A fee per transaction | Advanced module only |
The one hardware wall. Xcode, Apple's app-building program, no longer runs on Macs with Intel chips, which is what Macs used before late 2020. If the chip in your Mac has a name starting with M, you are fine. Day Zero shows you where to look, and it takes about ten seconds. Checked against Apple's requirements on 2026-08-29.
Which Claude plan
Pro is the floor. The course runs on it start to finish, and plenty of people will finish on it. What Pro is short on is a long building day: every plan has an allowance that refills on a schedule, and a heavy afternoon can empty Pro's before the afternoon ends. Max buys more room and is worth having during the weeks your own app is being built. You do not have to decide on day one, and changing plans later takes a minute.
What this does not promise
- Apple reviews every app by hand and can turn yours down. It happens to experienced people. The course carries the recovery steps for the common rejections and treats a rejection as a normal part of shipping.
- Nothing here promises your app earns money, or that anybody downloads it. The course gets you shipped. What you ship is yours.
- This course is not affiliated with Apple or with Anthropic. It teaches you to use their products.
The full refund policy and the legal wording are on the refunds and legal page.
Start
Buying gets you the kit as a download and a license key, which is a line of letters and numbers that unlocks the guidebook and the errors guide on this site. Read Day Zero first if you want to see how the first hour reads.